rust & go for servers, ts for the web, gdscript for mods
next.js on the front, tauri on the desktop, godot in the game
postgres almost always, sqlite when it's local-first
the ones that earn their spot in Cargo.toml / go.mod
I build things at the intersection of online play and weird systems. Web platforms that thicken the queue for multiplayer games, Discord bots that feel like little operating systems, desktop companions that turn laps into evidence, and Godot mods that try to find the soul of whatever game I'm living in this month.
I like Rust because it makes the invariants load-bearing, Go because it gets out of the way, GDScript because it doesn't, and TypeScript because the bar is honest. I'm drawn to projects where the constraints do most of the design work: a Discord server of 8,000 people sharing one bot, a telemetry stream that has to be trusted, a survival game that punishes you for blinking. The code's job is to honor the constraint.
Born in Spain, got to Texas as fast as I could. Texas A&M grad and permanent member of the 12th Man. Currently shaping Kairo and DIRECTIVE 05. Always up for collab on anything that runs in a terminal, a server room, or a game I'm clocking hours on. Gig 'em. 👍