I build things at the intersection of online play and weird systems. Web platforms that thicken the queue for multiplayer games of any size, Discord bots that feel like little operating systems, and Godot mods that try to find the soul of whatever game I'm living in this month.
I like Go because it gets out of the way, GDScript because it doesn't, and TypeScript because the bar is honest. I'm drawn to projects where the constraints do most of the design work — a server room that has to stay up, a Discord channel of 8,000 people with one shared bot, a survival game that punishes you for blinking. The code's job is to honor the constraint.
Currently shaping DIRECTIVE 05 from Texas. Always available for collab on anything that runs in a terminal, a server room, or a game I'm clocking hours on — spreading democracy in Helldivers 2, military sims like Squad and ArmA Reforger, survival sims, sports games, a little of everything. Gig 'em. 👍