blxrr_~/portfolio----:--:-- --:--:-- UTC
$whoami --verbose
BLXRR
software engineer//game modder//systems person
0 repos2,210 commits/yr46d streak0 stars● online
shipping_directive_05
/// featured work[ 7 of 7 shown ]
[MOD·2026]in-development
DIRECTIVE 05
mod forRoad to Vostok
Procedural in-universe operational directives
GDScriptC++Godot 4
[MOD·2026]live
DEAD RECKONING
mod forRoad to Vostok
An immersive playthrough journal
GDScriptGodot 4
[WEB·2026]live
Reseed.gg
Session scheduling for dying multiplayer games
Next.jsTypeScriptTailwindSupabase
[MOD·2026]live
The Crossing: Survival Archetypes
mod forRoad to Vostok
Playable archetypes for Road to Vostok
GDScriptGodot 4
[MOD·2026]live
The Grey Route
mod forRoad to Vostok
Fast travel, but with consequences
GDScriptGodot 4
[BOT·2025]live
Bottywood
Discord bot for college football dynasties
GoFFmpegPostgreSQL
[BOT·2025]live
HRC.gg
A full-house Discord casino bot
GoPostgreSQLRedisdiscordgo
/// commit signal — last 53 weeks
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2,210 contributionsmost active: tuesday evenings
longest streak: 46 days
current streak: 46d

static heatmap. hover for messages.
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46d
current streak
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/// stack — what I reach for
GoTypeScriptGDScriptC++PythonNext.jsTailwindGodot 4PostgresRedisSupabasediscordgo
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// languages — go (server work, bots), typescript (web), gdscript (mods), c++ (perf hot paths), python (scripts)
// frameworks — next.js, tailwind, godot 4, discordgo
// infra — postgres (mostly), redis, supabase, ffmpeg for the scoreboard renderer
/// readme.md
> cat about.txt

I build things at the intersection of online play and weird systems. Web platforms that thicken the queue for multiplayer games of any size, Discord bots that feel like little operating systems, and Godot mods that try to find the soul of whatever game I'm living in this month.

I like Go because it gets out of the way, GDScript because it doesn't, and TypeScript because the bar is honest. I'm drawn to projects where the constraints do most of the design work — a server room that has to stay up, a Discord channel of 8,000 people with one shared bot, a survival game that punishes you for blinking. The code's job is to honor the constraint.

Currently shaping DIRECTIVE 05 from Texas. Always available for collab on anything that runs in a terminal, a server room, or a game I'm clocking hours on — spreading democracy in Helldivers 2, military sims like Squad and ArmA Reforger, survival sims, sports games, a little of everything. Gig 'em. 👍

buildingdirective 05runningreseed.gg ↗based intexas
/// reach out
best response on discord. email is monitored less often. if you're emailing about collab, one-line subject lines win — i'm a sucker for those.